Development of an Embedded 3D Object Visual System
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Welcome

Much work has been done over the years to find ways of generating a virtual image of an object in 3D. Most stereoscopic methods which currently exist, attempt to match every point from an image taken from a left image, to every point on an image taken on a right image. Not only is this very slow unless a great amount of computational power is used, but also the result is worthless when attempting to describe the object to a machine. At best, the distance to an obstacle can be calculated. The methods I have been experimenting with are able to generate vectors of the left and right camera images to represent the 2D projection, and then attempt to reconstruct the 3D object by matching together the vectors. If this works correctly, it should allow the object to be shown in 3D space by a series of vector lines. These could be interpreted by a higher-level system to recognize the object, determine orientation and position of the object in 3D space, and make sense of simple scenes.


Project Reports

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Adobe PDF - Project Report
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Adobe PDF - Robot Vision Algorithms Report
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Adobe PDF - 5 Page Summary
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Macromedia Flash Movie

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Introduction
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Video Interface Controller
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Edges Controller
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Vector Controller
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3-Dimensional Controller
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Synchronous Controller Communication
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Copyright © Malcolm Stagg 2004. All Rights Reserved.
Website: http://www.alumni.ca/~stag4m0. E-mail: malcolmst@shaw.ca.